The Age of Legends
A paladin of Bahamut
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Fire
FINAL ABILITY SCORES Str 17, Con 14, Dex 10, Int 8, Wis 14, Cha 16.
STARTING ABILITY SCORES Str 15, Con 14, Dex 10, Int 8, Wis 14, Cha 14.
AC: 20 Fort: 14 Reflex: 13 Will: 14 HP: 29 Surges: 12 Surge Value: 9
TRAINED SKILLS Religion +4, Insight +7, Intimidate +10, Endurance +3
UNTRAINED SKILLS Acrobatics -4, Arcana -1, Bluff +3, Diplomacy +3, Dungeoneering +2, Heal +2, History +1, Nature +2, Perception +2, Stealth -4, Streetwise +3, Thievery -4, Athletics -1
FEATS Level 1: Dragonborn Frenzy (+1 to hit, +2 damage when bloodied)
Lay on Hands: Lay on Hands (Minor action: Spend a healing surge and give the hit points you would have healed to an adjacent ally)
Paladin at-will 1: Bolstering Strike (Standard action, +6 to hit, d8+3 damage: You gain 2 temporary hit points each time you hit)
Paladin at-will 1: Valiant Strike (Standard action, +6* to hit, d8+3 damage: You get a bonus to hit equal to the number of adjacent enemies)
Paladin encounter 1: Fearsome Smite (Standard Action, +6 to hit, 2d8+3 damage: target is -2 on attack rolls until the end of your next turn)
Paladin daily 1: Paladin’s Judgment (Standard action, +6 to hit, 3d8+3 damage: whether you hit or miss, one ally within five squares can immediately spend a healing surge
ITEMS Plate Armor, Heavy Shield, Longsword, Handaxe
Balasar was raised by the elders of his tribe for as long as he could remember. After growing up it was decided that he’d become a paladin of bahamut. It was after becoming at a paladin that he left the Ice Keep for the first time. His appearences made it difficult for him to be with the other living creatures in this world so he learned to work on his own. Balasar’s teachings from the elders of his tribe is what drove him to go to Belmor in hopes of ridding the place and areas around it of evil.